Left Behind: Eternal Forces Demo
Remember that Left Behind video game I mentioned a while ago? Well, the game’s producers have released a beta version for demo, and I was compelled to download and play it, to see if it lived up to the hype.
The game begins with a brief animation intro for the logo of their brand, Left Behind games. The camera opens on a view of Earth from high orbit, and begins panning around its circumference as tiny streaks of light rise from the surface, gather into what can only be considered a flock, and shoot out into space. I can only assume that this is a representation of what the Rapture will look like, although the number of “souls” is a lot smaller that I would have expected (a couple hundred), but maybe Jesus is more of a stickler than I thought he was. Incidentally, is “flock” the correct term for a group of souls? I guess souls are close enough to angels for a group of them to be called a “host,” but I prefer a “collective” of souls. At any rate, the shimmering streaks of light all head out into space (what planet, exactly is Heaven?) and thus the game begins.
If you’re at all familiar with the Left Behind books or the Left Behind movie franchise, then you probably know what to expect in terms of production value: pretty good, but nothing terribly special. Left Behind in all its media incarnations seems to be a quality equivalent of a just-below-professional job. A lot of this has to do with, in my opinion, the poor writing that began this whole enterprise, and yet I know that a good film can be made from a bad book, and likewise with a video game. This is somewhat disappointing, because Christian eschatology can be pretty exciting stuff, and I could easily see a compelling story being made out of any of the many scenarios envisioned for the End Times.
The game itself follows in this tradition of slightly-below-average. The graphics are three-dimensional, and sufficiently detailed to be engaging, but are nothing more advanced than what existed in games five years ago. The control system is typical of a real-time simulation game- left click on a unit to select it, right click on a location of the screen to make him move there. There’s a control panel at the bottom of the screen, with a minimap, unit stats, items, and actions, and game options. Action is set in a post-Raptured New York City, and so you’re going to be staring down at buildings most of the time.
The demo allows you to play the tutorial (unnecessary if you’ve played this type of game before), and three levels of the Story Mode. The levels themselves are really boring, as is somewhat typical of the beginning of a game, so I’ll just summarize the plot and then I can talk about some of the more amusing aspects. You control a newly-minted Christian (the only kind available following the Rapture) who’s filled with the spirit and working for the Tribulation Force. (As an aside, the game goes to the extra trouble of clarifying that the Tribulation Force are, in fact, the “good” guys, and the Global Peacekeepers are the “bad” guys. With names like those, the clarification is necessary) You spend the beginning of the game recruiting other Christians to your cause, founding a base of operations, and protecting that base from the bad guys.
At first, you’re the lone Christian in New York (or, at least, on the screen). Everyone else on the map is either neutral or evil. As a level 1 disciple, you can convert any neutral person to Christianity just by preaching at them. Just walk up to them and click on the “convert” button, and shards of white light will fall down from above onto their head, and within a few seconds they become a Christian. This is accompanied by an increase in their “Spirit” attribute- an attribute that, as a Christian, can be increased simply by prayer, and can be decreased by simply listening to rock music. Post-conversion, their costume changes- most neutral characters walk around wearing jeans, a sports jacket, and a sports cap. Once they’ve converted to Christianity, however, there’s a brief flash and they’re wearing khakis, a button-up shirt, and a sweater vest. Oh, and each one looks the same. And if you select a group of Christians to control, they all speak in unison. Kinda creepy, if you ask me.
Once you have your new recruits, you can use them to expand your power. But you have to be careful- if their Spirit level drops too low, they may revert to neutrality again- the game frowns on that. The best way to keep them Christians is to force them to pray pretty constantly, or send them to a church where they can get a Bible, which gives them a twenty-point boost. While they’re praying, you can take a look at their life story- even though each Christian looks exactly the same, each one has a unique 300-word life story, detailing their religious background and how they were affected by the Rapture. After that, send them off to be trained for the Tribulation Force. This involves purchasing buildings and converting them for your purposes- but first, you need Builders. These can be trained by sending Christians to your initial camp. Interestingly, Builders seem to be a male-only class; no converted Christian women can be trained as Builders, nor it seems as anything else worthwhile. The only vocation available to the fairer sex was as a medic, but since this was a redundant position (males could be trained as medics also), I eventually quit proselytizing women, since they were completely worthless to my cause.
Builders can build housing(apartments or high-rise complexes), offices(banks or mission bases), churches(chapels or big churches), cafes, and military training camps. These can only be built in those buildings that are already compatible with those specific uses, so you have to look around for them. Once you have your infrastructure in place, you can really put those converted Christians to good use. Train them as Disciples (go out and convert more neutrals), musicians (use the power of song to weaken evil influence), Medics (heal physical damage), and Soldiers (shoot guns and kill the enemy).
The enemy has these same positions available, but just in “evil” form. For example, whereas the Tribulation Force employs Musicians which go out and sing Christian music (Stephen Curtis Chapman and Michael W. Smith, I assume), the Global Peacekeeper Force employs Musicians which go out and play rock music (Black Sabbath and Bad Religion, I assume). Such a tactic seems fruitless to most, but bear in mind that “spiritual” warfare is an important component of the game, and so the music one hears does influence one’s Spirit level. For example, I kept losing one level because my character, a Christian Disciple, had to walk past a group of street toughs playing rock music, and having to listen to it made him forcibly deconvert into neutrality, failing the mission.
Having such a strong spiritual component in the game raises problems, because most Christians consider things spiritual to be immaterial, and thus invisible, or at least unable to be represented by natural means. However, this is a video game, so a certain amount of visual panache is expected- this is why actions of spiritual import are much flashier than in real life. As I mentioned already, the act of conversion causes shards of white light to fall on the head of the proselyte, and after the conversion is complete, a bright glow surrounds the Disciple and new Christian, presumably as more spiritual wisdom is imparted. Likewise, whenever a Christian is engaged in prayer, in addition to folding his hands and bending his head, a white glowing ball of light appears above his head. Similar displays are made apparent when Musicians sing, although there is a difference in color between the “good” and “evil” sides. I certainly don’t need to point out that it would be awfully nice if these obvious markers were present in the real world whenever Christians engaged in prayer, or witnessed to unbelievers. I can’t tell if this represents wishful thinking on the part of the game developers, or a real assumption about how obvious spirituality is to Christians.
Although it’s tough to appraise a full game based on a beta, I doubt my opinion would change much even if I was able to play the whole thing. By the last demo level, I was so bored that I probably wouldn’t want to play the rest of the levels anyway. It seems harmless enough to me, and likely represents (just as do the books) the psychological yearnings of some Christians for comeuppance.
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5 Comments:
Nice writeup! Im not surprised at the game. While the Left Behind franchise does have lots of money, I dont imagine that the industries top-level game programmers would be commissioned to produce this game, but more like the industries most Christian programmers.
FYI if anyone really wants to have fun with God concepts in a video game, you should check out Black and White 2. Its now under $20 at most stores, and is a really great game. You get to BE God and commite genocide on tribes just like in the Bible! Woohoo!
I played the original Black and White a long time ago. I remember that you could increase the faith of your worshippers either by performing miracles for them or picking them up one by one and throwing them out to sea.
Guess which one I did the most?
LOL Zach. Yea, that was a great game.
You could make villagers believe in you by giving them food or wood, or by throwing them across the sky, or by even throwing poo at them!
You could also sacrifice villagers and other things at the altar. Loads of fun! :D
Oh my gosh, are you serious? There are a number of things in your review that as I read, I thought, "He's go to be joking, right?" To quote:
"...their 'Spirit' attribute...can be decreased by simply listening to rock music."
"Once they’ve converted to Christianity...they’re wearing khakis, a button-up shirt, and a sweater vest."
"...no converted Christian women can be trained as Builders, nor it seems as anything else worthwhile."
Please tell me you're joking about these things? You're not, are you?
Here's proof that Left Behind Eternal Forces is a worthless piece of trash ...
Galatians 5:14 For all the law is fulfilled in one word, even in this; Thou shalt love thy neighbour as thyself. 15 But if ye bite and devour one another, take heed that ye be not consumed one of another. 16 This I say then, Walk in the Spirit, and ye shall not fulfil the lust of the flesh. 17 For the flesh lusteth against the Spirit, and the Spirit against the flesh: and these are contrary the one to the other: so that ye cannot do the things that ye would. 18 But if ye be led of the Spirit, ye are not under the law. 19 Now the works of the flesh are manifest, which are these; Adultery, fornication, uncleanness, lasciviousness, 20 Idolatry, witchcraft, hatred, variance, emulations, wrath, strife, seditions, heresies, 21 Envyings, murders, drunkenness, revellings, and such like: of the which I tell you before, as I have also told you in time past, that they which do such things shall not inherit the kingdom of God. 22 But the fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, 23 Meekness, temperance: against such there is no law. 24 And they that are Christ's have crucified the flesh with the affections and lusts. 25 If we live in the Spirit, let us also walk in the Spirit. 26 Let us not be desirous of vain glory, provoking one another, envying one another.
Philippians 4:5 Let all men know your forbearance. The Lord is at hand. 6 Have no anxiety about anything, but in everything by prayer and supplication with thanksgiving let your requests be made known to God. 7 And the peace of God, which passes all understanding, will keep your hearts and your minds in Christ Jesus. 8 Finally, brethren, whatever is true, whatever is honorable, whatever is just, whatever is pure, whatever is lovely, whatever is gracious, if there is any excellence, if there is anything worthy of praise, think about these things. 9 What you have learned and received and heard and seen in me, do; and the God of peace will be with you.
1 Corinthians 13:1 If I speak in the tongues of men and of angels, but have not love, I am a noisy gong or a clanging cymbal. 2 And if I have prophetic powers, and understand all mysteries and all knowledge, and if I have all faith, so as to remove mountains, but have not love, I am nothing. 3 If I give away all I have, and if I deliver my body to be burned, but have not love, I gain nothing. 4 Love is patient and kind; love is not jealous or boastful; 5 it is not arrogant or rude. Love does not insist on its own way; it is not irritable or resentful; 6 it does not rejoice at wrong, but rejoices in the right. 7 Love bears all things, believes all things, hopes all things, endures all things. 8 Love never ends; as for prophecies, they will pass away; as for tongues, they will cease; as for knowledge, it will pass away. 9 For our knowledge is imperfect and our prophecy is imperfect; 10 but when the perfect comes, the imperfect will pass away. 11 When I was a child, I spoke like a child, I thought like a child, I reasoned like a child; when I became a man, I gave up childish ways. 12 For now we see in a mirror dimly, but then face to face. Now I know in part; then I shall understand fully, even as I have been fully understood. 13 So faith, hope, love abide, these three; but the greatest of these is love.
The creators of this game are not trying to help you get anywhere near God. If you indulge in it, you will be Left Behind, surely.
Ironic, isn't it?
"If the blind follow the blind, both will fall into a pit."
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